Ropecon 2014

posted Jul 25, 2014, 3:12 AM by Timo Liimatta

Almost a year has passed since the last news update here. Worry not, things have progressed quite much still.

We are packed and ready to hit Ropecon 2014 with a new adventure and a brand new playtest document. Much of this now released beta material is going to be in the final release - after it has passed the language check up.

If you want to get your hands on the new playtest material, don't hesitate to toss us a mail.

SteamJazz is invading Finnish geek events!

posted Oct 1, 2013, 11:12 AM by Timo Liimatta   [ updated Oct 1, 2013, 11:17 AM ]

Fanfest, Helsinki

"Adventurers! Do you possess courage, cunning and sharp wits? I need your help! The matters are extremely confidential so that's all I can say for now. Find and decrypt my secret message so we can talk more."

SteamJazz Quest, a larp-like adventure game, is on all Saturday. Join in!

Fanfest is a popular culture convention that is held on the 5th and 6th of October in Helsinki. For more information about the event, see .

Re:Load, Riihimäki

A short introduction to SteamJazz is held Friday 5th of October at 7:15 PM. This introduction gives an idea of what the SteamJazz is about, some basics about the rules and the campaign setting and what is the current status of the project.

Re:Load is a gaming event and LAN-party that is held from 4th to 6th of October in Riihimäki. The event is organized by the students of the HAMK university of applied sciences. For more information about the event, see .

RopeCon 2013

posted Jul 26, 2013, 3:17 PM by Timo Liimatta   [ updated Jul 26, 2013, 3:18 PM ]

RopeCon is here! And SteamJazz is at RopeCon!

We hosted a character creation workshop just a few hours back. The workshop gathered more people than what we had expected.

The theme of this year's RopeCon is celebration. The RopeCon celebrates its 20th birthday and we celebrate the public unveiling of SteamJazz. Many have been excited and interested about what we've been building.

Our Saturday begins with a 45 min presentation about SteamJazz ( ) and all of us three project managers are hosting SteamJazz p&p adventures in the evening ( ).

If you are interested in the project, don't hesitate to contact us (for example with email to If you want to play test SteamJazz in its current state, just contact us.

Summer of SteamJazz

posted Jul 1, 2013, 2:35 AM by Timo Liimatta

This summer we are focusing on building the game for presentable condition. We are going to the Finnish RPG convention RopeCon on 26th to 28th July 2013 to host a presentation of SteamJazz. We will also be hosting a character creation workshop where people can create a character of their own and get to know the game and basics via that. We will also be hosting some P&P sessions with SteamJazz.

Links to the Finnish RopeCon program:

If you want to know more, stalk our FB! And if you want to take part in SteamJazz, don't hesitate to contact us at

Test Play 1

posted Oct 27, 2012, 11:46 AM by Timo Liimatta   [ updated Oct 27, 2012, 12:05 PM ]

It has been tested. I hosted a three-day test play session from Wednesday to Friday. In hours we played around 24h altogether. I had seven players of which three were present the whole time, two for almost all of the play time and the rest two were present for some of the play time. Three of my players haven’t been part of the SteamJazz Crew.

I gave only vague information on the adventure as basis for character creation. The game would start in Victora and it would help if the characters would be ready to work as mercenaries. The first six hours were spent creating characters. When the first three characters were made after 3h, more players arrived and we spent some more time creating characters. After that we got into playing. The last two players joined later with two earlier made characters.

The characters of our adventure were: Vincent de Schultz, a hanseburgian musketeer; Dr Shaak Scale, a gentleman crocodile-like dragosaurian mutant who had just graduated as medical doctor; Dave Spanner, a hanseburgian mechanic; Pascal, a heavy worker automaton; Dany, a fox beastfolk mutant street urchin rogue; Vivian, a doll automaton; and Fealei of the Valley of the Swallow, a sylph mutant mechanic.

We got lots of good feedback and many issues were fixed and addressed on the run. After a bit of testing it seems that Character Creation rules are in quite good order. There are some things that need clarifying and we need piles of new advantages and disadvantages, especially those that are fit for humans. Some things in the rules that need more care before we can pass out test play versions are (among other things): skill descriptions, combat golden success effects and fumble effects, equipment list, prices, weapon statistics and prices and some fixes to combat options - to name a few.

-Timo, the Lead Designer

I've also posted a short story inspired by our adventure under the Steamfolk Tales section.

36 for one...

posted May 7, 2012, 11:25 AM by Timo Liimatta

...and one for 36!

We're quite happy with the amount of likes in our Facebook page on the first day.

To celebrate that, we decided to give a little sneak peek to our very unfinished character creation. I tried to make a short post about it on the forum, but I ended up making a post that's humongous seven A4 pages long.

So, if you are interested in the rules and world of SteamJazz (and aren't afraid of reading quite much of unfinished text), go take a look at our forum.

All feedback is welcome. About the web site, our forum and about the unfinished character creation.

Going public

posted May 6, 2012, 8:49 AM by Timo Liimatta   [ updated May 6, 2012, 9:41 AM ]

Today is the big day for the project to go public. Web site, forum and Facebook page are all ready. Or as ready as they'll get for now. The orignal plan was to wait until tomorrow, Monday, but I've never liked waiting. So... SteamJazz goes public!

A name for the project was decided without much fuzz. Domain was acquired, site was finished and the project itself has been quite much on hold while we've been polishing the public face. The forum is still howling of emptiness, but who knows if it will gather life in the coming weeks. Still, now that the publicity work is done, I'll yet again get to focus on the project itself.

Next in line, I think I'll turn to finish the character creation and do some minor work for the nations and the world.

1-7 of 7